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Eden Switch 2 forks explained: Eglantine, Lichii, eden-nx2, PokeDinner, Eden-NS2 and Eden SX2A

A wave of unofficial Eden forks from late October that run a handful of Switch 2 games; not affiliated with Eden and very unstable

Based on
yuzu → Eden
Team
Community (Eglantine, Lichii, eden-nx2, PokeDinner, Eden-NS2)
License
GPL-3.0-or-later
Started
2026-10
Windows · BetaLinux / Steam Deck · BetaMac · Unofficial portAndroid · Unofficial port

Key points

  • Unofficial Eden forks that appeared from October 29, 2026 (Eglantine, Lichii, eden-nx2, PokeDinner and others) boot a handful of Switch 2 games. All are pre-releases; game support is self-reported.
  • Eglantine shipped builds 205-212 on Nov 4 (Bananza purple screen fixed), then v0.1.0-rc1, its first numbered build. Users report big slowdowns in rc1; build 212 is the previous build.
  • Lichii, an Eglantine fork, is the first to run Star Fox (DSOGaming: steady 30 fps on an RTX 3070) and, with build 75 on Nov 5, the first released build to get Ocarina of Time in-game.
  • Eden-NS2 has been archived (read-only). The Android port Eden SX2A stopped at v0.3.2 on November 2; its author moved on to Banana Native.
  • None of them are made by the Eden team. Eden is still on v0.2.1; Switch 2 PR #4588 is a draft and #4611 was closed. nxnative takes a native route and also supports Switch 2.
  • Impostor repos already exist, such as EglantineEmu/Eglantine-Switch-Emulator on GitHub. The real forks are free and open source.

"Eden Switch 2 forks" is our name for the wave of unofficial Eden forks that appeared from October 29, 2026: eden-nx2, Eglantine, Lichii, Eden-NS2, PokeDinner and the Android port Eden SX2A. They are the first publicly downloadable emulator builds that boot Switch 2 games. As of November 5, 2026, the main line, Eglantine, has moved from hourly builds (build 212) to its first numbered pre-release, v0.1.0-rc1. It runs Mario Kart World (60 fps on a strong PC, per DSOGaming), Donkey Kong Bananza, Pokemon Pokopia, Splatoon Raiders and Fire Emblem: Fortune's Weave, Hyrule Warriors: Age of Imprisonment has started rendering gameplay, and build 194 fixed boot hangs and missing text in Mario Tennis Fever. Its fork Lichii is the first to run Star Fox, and its build 75 is the first released build that gets The Legend of Zelda: Ocarina of Time in-game, though slowly and with washed-out visuals. Eden-NS2 has been archived and the Android port is no longer maintained. None of them are made by the Eden team. Every build is a pre-release, the code base shifts almost daily, and stutter, glitches and crashes are normal.

We cover them on one page because these projects fork from and merge code into each other constantly, and tracking any single one goes stale fast. None of them has an official website.

Where they came from

On October 21-22, 2026, the Switch 2 software exploit ns2jb went public, letting people read files off their own consoles. On October 29, Eden opened registration on its self-hosted code server, and the same day user Takoroka posted eden-nx2 there: the first public build that boots Switch 2 games. Over the next few days Eglantine and Eden-NS2 appeared on GitHub, and PokeDinner and the Android port branched off from those. By early November, work was consolidating around Eglantine: it absorbed part of Eden-NS2's code before Eden-NS2 was archived, and eden-nx2's author Takoroka started sending PRs to Eglantine.

All of them build on Eden's code (yuzu, then Eden) and keep its GPL-3.0 license. Several say openly that they lean on AI: 20 of Eglantine's last 100 commits credited Claude when counted on November 1, and the Android port's release notes say it was "mostly written with an AI coding assistant (Claude)."

The forks at a glance (as of November 5, 2026)

ForkMaintainer / where it livesPlatformsRelease formatGames (self-reported)
eden-nx2Takoroka, personal repo on Eden's code serverWindows x64One pre-release (Oct 29), no updates sincePress reports it boots Mario Kart World and Donkey Kong Bananza with heavy stutter and missing models
EglantineDjihads80, GitHubWindows x86_64, Linux x86_64 / ARM64 (AppImage), Apple silicon Mac (.dmg)A pre-release almost every hour: build 28 (Oct 30), build 94 (Nov 1), build 168 (Nov 3), build 204 to build 212 (Nov 4); then v0.1.0-rc1 (Nov 4 UTC), the first numbered pre-release (details below)Mario Kart World "decent to full speed depending on setup" (DSOGaming: 60 fps on a 9800X3D + RTX 4080 with build 135), LAN play from build 167, 30 fps mode and dynamic frame rate from build 194; Pokemon Pokopia and Splatoon Raiders in-game; Fire Emblem: Fortune's Weave at 30 fps from build 121, with one user past 20 hours on build 177, though Intel iGPUs crash after the prologue; Hyrule Warriors: Age of Imprisonment shows gameplay from build 158; Mario Tennis Fever and Fast Fusion fixes in build 194; Donkey Kong Bananza's purple screen and hangs fixed in build 205; Mario Kart World 1.8.0 packed as NUP reaches the title screen from build 212. Star Fox doesn't load on any Eglantine build (user issue #533); Ocarina of Time needs a fix that no released Eglantine build includes yet
Lichiizortos293, GitHub (an Eglantine fork)Windows, Linux (incl. ARM64), MacNumbered builds: build 70 (Nov 4), build 75 (Nov 5)Star Fox renders from build 70, gameplay at 60 fps from build 75 (developer claim); Ocarina of Time in-game from build 75 at 12-22 fps (developer claim). Details below
Eden-NS20x2593, GitHubSource onlyNo builds; archived (read-only) on Nov 3Before archiving, claimed Donkey Kong Bananza and Mario Kart World playable with slow areas; Pokemon Pokopia and Splatoon Raiders at a stable 60 fps; Welcome Tour boots but is very slow
PokeDinnerFranseven, Eden's code server (an Eglantine fork)Windows, Linux, Apple silicon Mac1.0.0 (Oct 30) to 2.5.0 (Nov 3); Joy-Con 2 mouse mode merged Nov 4, not in a release yetFocused on Pokemon Pokopia; Mario Kart World in-game from 2.0.0; 2.5.0 adds a 30 fps lock and dynamic frame rate
Eden SX2A (formerly eden-nx2-android)moceure, Eden's code serverAndroid arm64, Android 13+v0.1 (Oct 31) to v0.3.2 (Nov 2, final release, unmaintained); the author has moved to Banana Nativev0.3.0: Pokemon Pokopia about 20-30 fps; Donkey Kong Bananza about 10 fps; Mario Kart World in-game with black road textures

A few notes:

  • The game column comes from each project's README, release notes and player reports. There are no independent controlled tests. For example, Eglantine's release notes say Fire Emblem renders in 3D, but a user reports (issue #368) that builds 135, 158 and 167 all crash when the prologue calendar animation ends. One X user also reported that Splatoon Raiders crashes on its loading screen in Eden-NS2, which contradicts the README's "stable 60 fps."
  • The press generally treats Eglantine as the continuation of the eden-nx2 line, but neither project documents the exact lineage. Eden-NS2 is a separate line.
  • According to its release notes, Eglantine has also added .nup file format support, a Japanese UI (build 142), handheld mode as the default (build 158), rumble for Switch 2 games (build 168), the 1.8.0 version of Mario Kart World and NSP containers (build 174), NVIDIA DLSS in place of a game's DLSS in the Windows MSVC download (build 187) and Fire Emblem's own DLSS network (build 194). Android APKs appeared with build 171, but publishing was paused again in build 175.

Eglantine from build 205 to v0.1.0-rc1 (November 4)

BuildReleased (UTC)What changed, per the release notes
build 205Nov 4, 08:38Donkey Kong Bananza's purple screen, hangs, crashes and "rubber-banding" fixed. The cost: about 30 ms per frame in the mine area (about 19 ms before); elsewhere it holds 60 fps
build 206Nov 4, 08:53A single fix: games that support Polish no longer fall back to Japanese
build 212Nov 4, 14:21Switch 2 games packed as NUP with an empty base are recognized again: Mario Kart World 1.8.0 reaches the title screen at about 30 fps (full races and long sessions untested). Full-screen stripes on Intel GPUs with the Mesa driver fixed
v0.1.0-rc1Nov 4, 22:38The first build with a version number, a release candidate for 0.1.0, now with a macOS .dmg. The "use the game's own DLSS" toggle is gone: the game's DLSS is always used when it can run, which also fixes Fire Emblem's ghosting at 1x. Also fixes for Pokemon Pokopia and Bananza shaders

Within hours, users opened several issues about rc1 running much slower than build 212: Fire Emblem dropping from 50+ fps to 8-10 fps on an RTX 30-series card (#586), a GTX 1080 Ti going from 13 fps to 3 fps in the same scene (#595), and Mario Kart World losing frames. These are user reports; as of the afternoon of November 5 (Beijing time) the developers hadn't concluded anything. If rc1 is slower for you, build 212 is the build just before it. A separate test build renames the data folder from "eden" to "eglantine" and shows a migration prompt, so expect that change in a coming release.

None of these builds includes the fix that lets Ocarina of Time start (PR #567, merged early on November 5 Beijing time). On build 212 and rc1 the game stops at a black "Launching..." window with a Userspace PANIC (issue #574); as of the afternoon of November 5 Eglantine hadn't published a build with the fix.

Lichii

Lichii is an Eglantine fork by zortos293, created on October 31 and renamed from "Zortos's Eglantine fork" on November 2. Early on, the author claimed "up to 2x frame rate, 60 fps in most games" and that Fire Emblem is playable. It is the fork the press now names most often:

  • Build 70 (November 4): Star Fox goes from a black screen to rendering, with controller input working. DSOGaming reported on November 5 that this is the first time Star Fox runs on any Eglantine fork; in the video it covered (Ryzen 5 9600X + RTX 3070) it holds a constant 30 fps "without any graphical glitches." Known issues in the release notes: gameplay capped at about 30 fps, and RTX 50-series cards can lose the GPU device on scene changes. The same build fixes crashes after cutscenes in Donkey Kong Bananza, a white world in Kirby Air Riders and a GPU device loss in Mario Tennis Fever.
  • Build 75 (November 5): Star Fox gameplay runs at 60 fps instead of 30 (developer claim). It is also the first released build that gets The Legend of Zelda: Ocarina of Time in-game: per the release notes it "boots, gets through the intro and plays," at 12-22 fps on a Ryzen 9 5900X + RTX 3080 (developer claim), with far too much fog and glow outdoors. Users report the 3D view going black in handheld mode; switching to docked mode makes it render on NVIDIA cards, but slowly, while on an AMD RX 5700 the screen still goes black after starting a new game. The Linux ARM build on an AYN Thor handheld shows only a black screen. Full story: Ocarina of Time on Switch 2 emulators.

Forks of the fork

Eglantine has spawned more forks of its own. Everything below is the authors' own claims, with no independent testing:

  • Orchid (MythosOfs): split off from zortos293's Eglantine and focused first on Mario Tennis Fever. Its 0.7.0 (November 4) gets Star Fox to show stable frames before it crashes shortly after.
  • selevet: tuned for Zen 3 CPUs plus an RTX 3050. Some users say Mario Kart World and Splatoon Raiders hold a stable 60 fps.
  • A Steam Deck fork: built specifically for the Deck. Its author notes the Deck has only 8 GB of shared VRAM, while the games themselves need over 7 GB.
  • EglantinePS5: a port to Linux on hacked PS5s. The author says one game went from 4 fps to 10-12 fps, "barely playable."
  • There is also a version that cuts Eglantine's memory use (its author says from over 20 GB to 4-5 GB, and Welcome Tour boots) and a repo porting to Xbox developer mode. Information on those is thin.

Per-game details live on the game pages: The Legend of Zelda: Ocarina of Time, Star Fox, Mario Kart World, Donkey Kong Bananza, Pokemon Pokopia, Splatoon Raiders, Fire Emblem: Fortune's Weave, Hyrule Warriors: Age of Imprisonment and Nintendo Switch 2 Welcome Tour.

Hardware

Most of these forks don't publish requirements. Here is everything on record:

ProjectStated requirements
eden-nx264-bit Windows 10 / 11, VC++ runtime, Vulkan GPU with 8 GB+ VRAM, 16 GB+ RAM
EglantineNone stated. Early builds ran out of VRAM on AMD GPUs after a few minutes (fixed in build 77); one fork author said the original used over 20 GB of RAM; Linux memory use dropped sharply from November 2. The Mac build is Apple silicon only
PokeDinnerNone stated; the Mac build is Apple silicon (arm64) only
Eden SX2AAndroid 13+; tested by its author on a single Snapdragon SM8850 (Adreno 840) phone with 16 GB of RAM

In practice, plan on at least what eden-nx2 asks for, and more VRAM and RAM helps; the Steam Deck fork's author also says the games themselves need over 7 GB of VRAM. The Android port is no longer maintained; its author now works on Banana Native, an Android port of nxnative that runs games natively rather than emulating them. For original Switch games, see hardware requirements; Switch 2 asks for noticeably more.

Where Eden stands

None of these forks come from the Eden team, and Eden doesn't support them. They use Eden's code, some live on Eden's code server (anyone can create a repo there since registration opened), and several carry Eden's name, which is why so many people assume they're official.

Eden's own status as of November 4, 2026:

  • The stable release is still v0.2.1 (June 1, 2026). Nightlies paused after October 18, resumed on November 1 and have shipped daily since (latest November 4). Both play original Switch games only.
  • #4588, "WIP: Switch 2 test build" (October 30, about 37,000 lines) is still an unmerged draft. Eden co-founder Camille LaVey began reviewing it on October 31. She said GMEM support for the original Switch has to come first, that the team should set a roadmap with the fork authors, and that "only around 40%" of the code is genuinely useful for Switch 2 compatibility.
  • #4611, "WIP: Switch 2 Support" (November 1) was closed by its author the same day, who said too much needed redoing and too little could be verified. Since then, only small PRs such as recognizing the Switch 2 format (#4619, #4622) are awaiting review.

So "Eden supports Switch 2" is wrong, but so is "Eden wants nothing to do with it": core members are looking at the code, though a merge is far off. Another common mix-up is "Camille LaVey made Eglantine." Eglantine's README copied Eden's description, and "started by Camille LaVey" refers to Eden. For the full story, see First public Switch 2 emulator builds and Eden's Switch 2 test build PR.

A different route: nxnative

All of these forks are emulators. nxnative takes the native route: it turns games into native programs that run directly, rather than emulating them. It added Switch 2 support on October 31 and is officially tested on Mac only; as of November 5 it lists nine Switch 2 games, Star Fox among them. See nxnative adds Switch 2 support.

Telling real from fake

Impostors showed up as soon as the real projects did. As of November 5, the actual maintainers are:

ForkActual maintainerWhere it lives
eden-nx2TakorokaEden's code server
EglantineDjihads80GitHub
Lichiizortos293GitHub
Eden-NS20x2593GitHub (source only, archived)
PokeDinnerFransevenEden's code server
Eden SX2AmoceureEden's code server (unmaintained)

Known impostors and suspicious downloads:

  • EglantineEmu/Eglantine-Switch-Emulator (GitHub, created October 30): a keyword-stuffed description, a "v0.2.1" version that doesn't match real Eglantine build numbers, and a single zip. Its very first issue asks whether it's real or malware.
  • "Mario Kart World MKW Recomp" on SourceForge: called a recomp, but actually a repackaged Switch 2 emulator build of unknown origin.
  • "Mario kart world for pc" on itch.io: tells you to download and run a "Loader.exe" from an unknown repo.
  • "Eden-NX2 download" pages on assorted download sites.

How to tell: the real forks are free and open source, with per-build release notes. They have no official websites and no paid versions. Anything that asks you to pay, fill in a survey for an "unlock code," disable your antivirus, or run a lone Loader.exe or Launcher.exe is not one of them. Now that Eden-NS2 is archived and Eden SX2A is unmaintained, be extra careful with any "new version" carrying those names. Modern Vintage Gamer also warned on October 30 that downloads of these new emulators are likely to carry malware. More patterns in how to spot fake emulator sites and Fake Switch 2 emulator scams.

Stability and risks

  • The base changes daily. The Android port switched its base three times in two days (eden-nx2, then Eden-NS2, then PokeDinner), and Eglantine ships well over a dozen builds a day. A game that works today may break in tomorrow's build. There is no compatibility list either; Eglantine says one will come later.
  • Projects can stop at any time. Eden-NS2 was archived on November 3 and Eden SX2A stopped after its November 2 release, each just days after appearing.
  • Everything is a pre-release. No fork has shipped a stable release. Graphical glitches, missing models and crashes during loading are the norm.
  • DMCA risk. As of November 5 (notices processed through November 4), GitHub's public DMCA archive has no notice naming these forks. But Nintendo has taken down Switch emulator repos with DMCA notices several times in 2026, and VideoCardz reported on October 30 that Switch 2 demo videos had vanished from X, reportedly through Nintendo copyright claims. These projects could disappear or be renamed at any time, and renames are exactly when impostor repos multiply.
  • Game versions matter. Some claims name a game version (Eden-NS2 lists Mario Kart World 1.8.0, while the Android port tested 1.0.0), and results may differ between versions.

Who it's for

  • People curious about Switch 2 emulation progress, with a strong PC and patience for crashes: Eglantine is the main line to watch, and Lichii is where Star Fox and Ocarina of Time first got in-game.
  • Apple silicon Mac users: Eglantine and PokeDinner both have Mac builds, though they're very unstable. nxnative's native route is the other option to look at.
  • People who want to play Switch 2 games reliably: a real Switch 2 is still the only option.
  • People who want to play original Switch games on PC or phone: use the official Eden release. These forks' changes are all aimed at Switch 2. See the best Switch emulators in 2026.

For the wider Switch 2 picture (Pound, oboromi and other projects, plus nxnative's native ports), see Switch 2 emulation status.

FAQ

What is Eglantine?

Eglantine is an unofficial Eden fork created on GitHub on October 29, 2026. It calls itself a 'very experimental Nintendo Switch 2 emulator' and is maintained by Djihads80. It shipped a pre-release build almost every hour up to build 212 on November 4, then its first numbered pre-release, v0.1.0-rc1, late on November 4 (UTC). It runs on Windows, Linux and Apple silicon Macs, is the main line most other forks build on, and is not affiliated with Eden.

How is eden-nx2 related to Eden?

eden-nx2 is a personal fork of Eden's code by user Takoroka, released on October 29 from a personal repo on Eden's self-hosted code server. It sits on Eden's server and carries Eden's name, but the Eden team didn't make it and doesn't support it. It hasn't been updated since; work moved to Eglantine and other forks, and Takoroka has since contributed a PR to Eglantine.

When will Eden officially support Switch 2?

There is no timeline. As of November 4, 2026, Eden's stable release is still v0.2.1. Its Switch 2 PR #4588 is still a draft, #4611 was closed by its author on November 1, and only small PRs, such as recognizing the Switch 2 format, are awaiting review. Reviewing #4588, co-founder Camille LaVey said GMEM support for the original Switch must come first and estimated only about 40% of the code is useful.

What PC do I need for Eglantine?

The project doesn't publish requirements. The original eden-nx2 asked for 64-bit Windows 10 or 11, a Vulkan GPU with 8 GB of VRAM or more and 16 GB of RAM or more, which is a reasonable baseline. Early builds ran out of VRAM on AMD GPUs (fixed in build 77), one fork author said memory use had exceeded 20 GB, and the Steam Deck fork's author says the games themselves need over 7 GB of VRAM.

Does it work on Mac?

It installs, but it's very unstable. Eglantine has shipped Apple silicon Mac builds since November 1, with .dmg packages from November 2, and PokeDinner has an Apple silicon build too. One user reports Mario Kart World crashing on Eglantine before the main menu on an M4 Mac. Mac users also have nxnative, which turns games into native programs instead of emulating them and is officially tested only on Mac; since November 4 it runs Mario Kart World at 60 fps on its developer's Mac.

Does it work on Android?

There is one unofficial Android port, Eden SX2A (formerly eden-nx2-android). It needs Android 13 or newer, and the author tested it on a single Snapdragon SM8850 (Adreno 840) phone with 16 GB of RAM. v0.3.2 on November 2 is the last release, marked 'Final release, unmaintained.' v0.3.0 claimed about 20-30 fps in Pokemon Pokopia and about 10 fps in Donkey Kong Bananza. On November 4 its author pointed users to Banana Native, a separate Android port of nxnative that runs games natively instead of emulating them.

Will these forks get taken down?

They might. As of November 5, 2026, GitHub's public DMCA archive (checked through notices processed on November 4) has no notice naming them, and Eglantine and Lichii are still online. Eden-NS2 has been archived, but that means read-only, not deleted, and no reason was given. Nintendo has used DMCA notices against Switch emulator repos several times in 2026, and Switch 2 demo videos were reportedly removed through copyright claims.

Do the Switch 2 forks need prod.keys or Switch 2 decryption keys?

Not in the way Switch 1 emulators do. As of November 4, 2026, none of the forks documents a way to decrypt Switch 2 games itself. They are built around games already decrypted on a Switch 2: an unpacked folder (the exefs/main file plus romfs) or a .nup package, a container for unencrypted Switch 2 dumps that Eglantine added in build 135. Switch 1 prod.keys and firmware only matter for Switch 1 games.

Games tested on Eden Switch 2 forks

Latest news

Sources

  1. XDA: The first Switch 2 emulator is running Mario Kart World surprisingly well (Oct 31, 2026)
  2. Wccftech: Mario Kart World runs at full speed on PC via Switch 2 emulator Eglantine (Oct 31, 2026)
  3. DSOGaming: The first Nintendo Switch 2 emulator for PC has just been released (Oct 31, 2026)
  4. TechEBlog: eden-nx2 Nintendo Switch 2 emulator release (Oct 31, 2026)
  5. VGTimes: eden-nx2 is the first public Switch 2 emulator for PC (Oct 31, 2026)
  6. XenoSpectrum: Eglantine and Mario Kart World emulation (Japanese)
  7. VideoCardz: Pokopia runs on a hacked PS5 through Linux; earlier demo videos taken down (Oct 30, 2026)
  8. VideoCardz: nxnative gains Nintendo Switch 2 game support, Donkey Kong Bananza runs at 60 fps on Mac (Nov 2, 2026)
  9. DSOGaming: Nintendo Switch 2 emulator Eglantine/Lichii can now run Star Fox remake (Nov 5, 2026)
  10. nxnative: Switch 2 game list (dm/games, Nov 5, 2026)
  11. GitHub DMCA repository: October 2026 notices
  12. GitHub DMCA repository: November 2026 notices
  13. Modern Vintage Gamer warns new emulator downloads may carry malware (X, Oct 30, 2026)
  14. Eden official site