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Nintendo Switch 2

Pokémon Pokopia

ぽこ あ ポケモン

WinPlayableEden Switch 2 forks · steady frame rate
LinuxPlayableEden Switch 2 forks · 60fps
MacPlayablenxnative · About 60fps
iOSNo data
AndroidNo data
  • Perfect: No noticeable issues start to finish
  • Playable: Can be finished; minor glitches or slowdowns
  • In-game: Gets in-game, but issues get in the way
  • Menus: Reaches the title screen or menus only
  • Boots: Starts, then hangs on a black screen or intro
  • Nothing: Does not start

Yes, it's playable, with results around 60fps on both PC and Mac. As of November 5, 2026, official Eden builds still don't support this Switch 2 exclusive; what runs it are unofficial Eden forks (PokeDinner, Eglantine, Orchid and others, not affiliated with the Eden team) and the native port tool nxnative. On PC, a user reports PokeDinner at a solid 60fps at native resolution on an RTX 2060, and there are reports of about 60fps on an RTX 2050 laptop and on Intel integrated graphics, though with an all-black sky, an all-black Ditto, dark scenes, and no sound on some builds; the author of the Orchid fork reports 60fps on Linux (RX 9070 XT). Recent Eglantine builds have actually regressed: build 188 has a report of audio gradually distorting, textures flicker after build 200, and after build 196 (including v0.1.0-rc1 on November 4) AMD and NVIDIA users report a black screen at 0fps in game, with the reporter calling build 196 the last one that works. On Mac, nxnative (not an emulator: it turns the game into a native app, and it is only officially tested on Mac) added this game on November 3; its game page rates it at about 60fps but only covers the first area. The first shader build used to take a very long time, but since November 4 it can build only the shaders actually used, which takes a few minutes. On iPhone there is only pokopia-native, a third-party tool built on nxnative whose author says it is locked to 30fps by default and gets very hot after a few minutes; there are no independent tests. The Android fork Eden SX2A reports about 20-30fps in its own notes, but its v0.3.2 release on November 2 says it is the final release and no longer maintained.

Settings & known issues

  • These forks only take an unpacked game folder (launch the main file inside exefs); if launching base/exefs/main exits with "No file system interface available", launch updates/655360/exefs/main instead (Eglantine #414, fix in PR #431). Takoroka's build notes ask for 16GB RAM and a Vulkan GPU with at least 8GB VRAM.
  • After Eglantine build 196 (including v0.1.0-rc1) there are reports of a black screen at 0fps in game (#579, on both AMD and NVIDIA), with the reporter calling build 196 the last one that works; rc1 also has several reports of slower performance overall.
  • Eglantine builds 135 and 142 hang when booting this game; fixed from build 158.
  • Some builds have no sound (Eglantine issues #236 and #312), and on build 188 audio gradually distorts and drifts out of sync (#515); textures flicker after build 200 (#545); using Cut on big branches crashes the game (#214).
  • nxnative's first shader build on Mac used to take a very long time (the game page estimated about 11 hours, and one user measured 30-50 hours, issue #1036); since Nov 4 it can build only the shaders actually used (8,158 of 131,426), which takes a few minutes.
  • PokeDinner is a fork tuned for this game (based on Eglantine) with Windows, Linux, and macOS (Apple Silicon) builds; there are no reports for the Mac build yet.
  • What runs it are unofficial forks and a native port tool, unrelated to the Eden team; official Eden releases and nightlies don't support it.

Compatibility reports

PlatformEmulatorResultNotesSource
WindowsEden Switch 2 forks Eglantine build 188Playablesteady frame rate · RTX 30 series, Windows 10 · Eglantine, user report: audio gradually turns robotic and out of syncgithub.com 2026-11-04
WindowsEden Switch 2 forks Eglantine (after build 200)PlayableRTX 30 series, Windows 11 · Eglantine, user report: texture flicker; a commenter says builds before 200 didn't have itgithub.com 2026-11-04
WindowsEden Switch 2 forks PokeDinner 2.1.0PlayableSteady 60fps · Ryzen 7 7435HS + RTX 2050 4GB · PokeDinner, user report; the sky is all black (a fragment shader instruction is rejected; #62 says both versions do this)git.eden-emu.dev 2026-11-02
WindowsEden Switch 2 forks PokeDinner 2.1.0aPlayableAbout 60fps · Intel UHD integrated graphics · PokeDinner, user report; Ditto renders fully black and scenes are darkgit.eden-emu.dev 2026-11-02
WindowsEden Switch 2 forksPlayableSolid 60fps at native resolution · RTX 2060 · PokeDinner (an Eglantine fork), user report: solid 60fps at native resolutionreddit.com 2026-10-31
WindowsEden Switch 2 forks Eden PR #4588 test build (unmerged)MenusTest build of Eden's unmerged draft PR #4588 (not in any Eden release or nightly), comment report: freezes in the opening after character creation; a commenter later posted a fixgit.eden-emu.dev 2026-10-30
WindowsEden Switch 2 forks Eglantine v0.1.0-rc1 (every build after 196)Bootsblack screen at 0fps · RX 7000 series (an NVIDIA user sees the same) · Eglantine, user report: any build after 196 stays on a black screen, with both NUP and unpacked copiesgithub.com 2026-11-04
Linux / Steam DeckEden Switch 2 forks Orchid 0.7.0 (README table)Playable60fps · Ryzen 7 5800X3D + RX 9070 XT, CachyOS · Developer's own assessment (Orchid's README compatibility table; Orchid's code comes from Eglantine): 60fps in gameplaygithub.com 2026-11-04
Macnxnative Game v655360 (2.0.1), commit 03d92a9fPlayableAbout 60fps · Developer's own assessment (official nxnative game page): opening, character select, and the first-area tutorial at about 60fps, with a 31-minute user session free of GPU errors and crashes; only the first area was played; Mac model not stated, no iPhone build yetgithub.com 2026-11-03

Related news

Game info

Developer
The Pokémon Company / Game Freak / Omega Force
Publisher
Nintendo / The Pokémon Company
Released
2026-03-05
Genre
Simulation
Title ID
0400A3A01EE4C000
Updated
2026-11-05

FAQ

Can I play Pokémon Pokopia on Windows with an emulator?

The best reported result on Windows is "Playable" with Eden Switch 2 forks, steady frame rate (report from 2026-11-04). Results vary by device and emulator version.

Can I play Pokémon Pokopia on Mac with an emulator?

The best reported result on Mac is "Playable" with nxnative, About 60fps (report from 2026-11-03). Results vary by device and emulator version.

Can I play Pokémon Pokopia on iPhone / iPad with an emulator?

We haven't found a public compatibility report for Pokémon Pokopia on iPhone / iPad yet.

Can I play Pokémon Pokopia on Android with an emulator?

We haven't found a public compatibility report for Pokémon Pokopia on Android yet.

Where can I find the Pokémon Pokopia ROM?

To emulate a Switch 2 exclusive on a computer you need one of the unofficial Eden forks, and they load games already decrypted on a Switch 2: an unpacked folder (the exefs/main file plus romfs) or a .nup package; this game's Title ID is 0400A3A01EE4C000. Switch 1 prod.keys and firmware only matter for Switch 1 games. Which formats each fork supports is covered on our "Eden Switch 2 forks" page. →

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