Progress
Switch recomp wave: Link's Awakening, Smash, Let's Go, Metroid Dread and TotK get unofficial native PC ports
Key points
- In October 2026, Link's Awakening, Pokémon Let's Go, Smash Ultimate, Metroid Dread, Animal Crossing, TotK and more got unofficial native PC ports. A tracker listed 14 Switch projects on Nov 1.
- They aren't emulators. Static recompilation translates one game's ARM64 code into a PC program ahead of time, so every game is its own project and you build it from your own game files.
- TotK Recomp (Oct 29) has a graphical installer: 60 fps default, up to 144 fps experimental, Linux since 0.2.1, and v0.3.4 by Nov 2. A native Android BotW port appeared on Oct 24.
- Early November: Super Mario Odyssey got Power Moon Recomp (Nov 2; the author says it's beatable at 60 fps), Bayonetta 3 and Xenoblade X got recomps, and pokopia-recomp became the first Switch 2 one.
- Most projects say Anthropic's Claude wrote most of the code. In late October Claude Code got a prompt against recreating specific games; in XDA's test it still helped with recomps.
- As of Nov 3, none of these projects is in Nintendo's published GitHub DMCA notices. The Odyssey recomp author says their GitHub account was banned and moved to GitLab; the reason is unconfirmed.
On this page
In October 2026, Switch games picked up a new route to PC that doesn't use an emulator: static recompilation. Starting with The Legend of Zelda: Link's Awakening, more than a dozen Switch games, including Pokémon Let's Go, Super Smash Bros. Ultimate, Metroid Dread, Animal Crossing: New Horizons and Tears of the Kingdom, got unofficial native PC ports. On November 1 the tracker recomp.party listed 14 Switch projects. You build each one from your own game files, and most say Anthropic's Claude wrote most of the code. In the first week of November, Super Mario Odyssey, Bayonetta 3 and Xenoblade Chronicles X joined them, and a Switch 2 game got its first PC recomp. As of November 3, none of these projects appears in Nintendo's published GitHub DMCA notices.
How it differs from emulation
An emulator imitates Switch hardware while the game runs. Static recompilation translates one game's ARM64 machine code into C or C++ ahead of time, then compiles it into a program that runs directly on Windows, Linux or Android. Nintendo's NVN graphics API is reimplemented on Vulkan.
| Emulator (Eden, Ryubing...) | Static recompilation (LAS Recomp, TotK Recomp...) | |
|---|---|---|
| Games per program | Many | One; every game is its own project |
| Game version | Usually any | Usually specific updates only |
| CPU load | Translates instructions live | No emulation layer, usually lighter |
| How you get it | Install the emulator, load a game | Build it once from your own game files |
On Apple devices, nxnative takes a third route: the Switch and Apple chips are both ARM64, so the game code runs directly without translation. Our Zelda native ports story compares the approaches.
October's projects at a glance
| When | Project | Game | Highlights |
|---|---|---|---|
| Oct 5 | Private demo | Super Mario Bros. Wonder | XDA reported a native PC demo at about 60 fps; not public at the time |
| Reported Oct 14 | LAS Recomp | Link's Awakening | Called the first fully playable Switch static recompilation; Windows, macOS, Linux. The later Let's Go, BotW and TotK ports build on it |
| Mid-October | Savage Wind Recomp | Breath of the Wild | PC port built on LAS Recomp; see Zelda native ports |
| Reported Oct 19 | Let's Go Recomp | Pokémon Let's Go | Version 1.0.0, Windows |
| Around Oct 19 | SMM2 Recomp | Super Mario Maker 2 | Recompilation project appears |
| Around Oct 21 | ACNHRecomp | Animal Crossing: New Horizons | Version 3.0.2; many forks |
| Reported around Oct 22 | ssbu-recomp | Super Smash Bros. Ultimate | Version 13.0.4, native Windows, local 1v1 at about 60 fps |
| Oct 24 | BOTWRecompAndroid | Breath of the Wild | The first Switch recompilation on Android phones: Android 11+, arm64, Vulkan. About 40-47 fps in the open world on a POCO F7 Ultra (1.8.2) |
| Reported Oct 26 | Metroid Dread Recomp | Metroid Dread | Version 2.1.0, 60-240 fps; v0.5.0 on Oct 30 added Linux and Steam Deck builds |
| Oct 29 | TotK Recomp | Tears of the Kingdom | Installer, 0.2.8 within two days; see below |
The tracker also lists projects for Monster Hunter Generations Ultimate, Zelda: Echoes of Wisdom, Bayonetta 2 and 3, and Persona 5 Royal, most of them early.
TotK Recomp: the first Tears of the Kingdom port with an installer
Tears of the Kingdom already had source-only recompilations such as SkyboundTOTK and UltraTears. TotK Recomp, released October 29, adds a graphical installer: pick your game files, a language and an install folder, and it builds the game once on your machine.
- Release pace: 0.1.1 on Oct 29, 0.2.8 on Oct 31 (a recommended update that fixes lost saves, the Depths camera quest that couldn't be finished, and equipment locking up after Fuse), and v0.3.4 on Nov 2. It had about 4,100 GitHub stars on Nov 3.
- Game versions: base game plus the 1.2.1 or 1.4.3 update; 0.2.8 also accepts 1.1.1.
- Graphics: 60 fps by default, up to 144 fps or the monitor's refresh rate (experimental); custom resolutions, supersampling, FSR 1; 16:10, 21:9 and 32:9; shaders compiled during install.
- Controls: remappable keyboard, mouse and gamepad with rumble and gyro.
- Platforms and requirements: Windows 10+, a CPU with AVX2, a Vulkan 1.3 GPU and about 36 GB free during setup. A Linux build exists since 0.2.1 with Steam Deck defaults, though the author calls it new and barely tested.
- AI: the project says most of its code and documentation is written by AI coding agents (Claude Code) under the maintainer's direction. Its credits list LAS Recomp, MacNativeGames, nxnative, Savage Wind and Ryujinx, among others.
Watch out for a SourceForge copy with rewritten instructions that tells you to run "Launcher.exe" and click past the SmartScreen warning. Rehosted pages like that are a common way to bundle malware.
First week of November: Odyssey, Bayonetta 3, Xenoblade X and the first Switch 2 recomps
| When | Project | Game | Highlights |
|---|---|---|---|
| Nov 2 | Power Moon Recomp | Super Mario Odyssey | Base game 1.0.0 only; v0.1.0 to v0.1.5 in a single day |
| Reported around Nov 1 | Witch Time | Bayonetta 3 | Windows and Linux; the author says Tokyo and Shibuya run at 60 fps, up to 4K, with occasional stutter |
| Since Oct 31 | XCX Recomp | Xenoblade Chronicles X: Definitive Edition | Native Windows, 60 fps by default; new game, cutscenes and combat work. Linux and Steam Deck planned |
| Nov 2 | pokopia-recomp | Pokémon Pokopia (Switch 2) | The first PC recompilation of a Switch 2 game; Windows test build |
| Since Nov 1 | dkb-pc-recomp | Donkey Kong Bananza (Switch 2) | Built on TotK Recomp; boots to the title screen but isn't playable yet |
- Odyssey: the author says every kingdom, boss, 2D and 8-bit section, the ending and the post-game have been played through, at 60 fps (game logic is tied to frame rate, so no higher). Windows and Linux are playable; macOS is an early test build. Like the others, the project says it was written with heavy help from Claude. PCMRace notes there's no independent testing yet. It's hosted on GitLab; the author says their GitHub account was banned after uploading it there. The reason is unconfirmed, and GitHub's DMCA repository has no matching notice. More in Super Mario Odyssey's unofficial native PC port.
- Switch 2: pokopia-recomp needs your own copy of the game at version 2.0.1a, Windows 10/11, a Vulkan 1.3 GPU and 16 GB of RAM. dkb-pc-recomp often crashes after the first intro cutscene. Both are covered in the first Switch 2 PC recompilation.
AI is the common thread
LAS Recomp's author says Claude Code wrote nearly all of its code, tools, reverse engineering and documentation, with a human directing, testing and reviewing. The Android BotW port and TotK Recomp say the same about Claude. Eglantine, the Switch 2 emulator fork from the same weeks, also leans heavily on AI; see the first emulators that run Switch 2 games.
In late October, Anthropic added a related rule to Claude Code. According to XDA and Dexerto:
- Around October 27, an X user noticed Claude Code receiving a new server-side prompt: original games, games in a genre, and games built from the user's own designs and assets are fine, but not "recreations of specific existing games, even if renamed or described as original." XDA found the text in Claude Code 2.1.314.
- Anthropic reportedly pointed reporters to an October 30 X post by engineer Addy Osmani: two sentences were added to the Claude Code prompt for Opus 5.5 to steer it away from recreating other people's specific games, because using Claude to infringe IP violates its usage policy. Original and genre games "should work as usual," and the rule will keep being tuned. (The quote first appeared in a Game Developer report we couldn't locate; we cite it via the outlets above.)
- In XDA's test, Claude refused to remake Pokémon Diamond but agreed to help with decompilation and static recompilation.
So it's too early to say whether the rule will slow recompilation projects down.
What Nintendo has done
- GitHub DMCA: as of November 3, Nintendo's notices in GitHub's public repository don't name any of these projects. October has only three Nintendo notices (two on October 1, one on October 23), and the November folder hadn't appeared by November 2; publication lags. The Odyssey recomp author says their GitHub account was banned, for reasons that aren't confirmed, and there's no matching notice. The October 23 notice targeted a Rhythm Tengoku GBA decompilation. It isn't a Switch project, but it shows Nintendo going after decompilation work too.
- Videos: YouTuber Andrew Tsai said on October 22 that one of his recomp videos got a copyright strike from Nintendo. On October 30, VideoCardz wrote that the Switch 2 demo videos embedded in its earlier story had all been removed from X, reportedly through Nintendo copyright takedowns.
- Stance: at the June 2026 shareholder meeting, Nintendo president Shuntaro Furukawa said the company will respond to IP infringement whether or not generative AI is involved.
What this means for players
If you want to play one of your own Switch games on a computer, recompilation is now an option. It usually runs smoother than emulation and adds things the console doesn't have, like high frame rates and ultrawide. The trade-offs: one project per game, specific game versions only, you build it yourself, and a project can vanish at any time. Ready-made "PC version downloads" don't come from these projects; see how to spot fake emulator sites.
If there's no recomp for your game, emulators are still the way: see the best Switch emulators in 2026, the Windows setup guide and hardware requirements. Compatibility by platform: Tears of the Kingdom, Breath of the Wild, Link's Awakening, Smash Ultimate, Pokémon Let's Go, Metroid Dread, Animal Crossing, Super Mario Maker 2, Super Mario Odyssey. For the native route on Apple devices, see nxnative.
FAQ
How is Switch static recompilation different from emulation?
An emulator imitates Switch hardware in real time and can load many games. Static recompilation translates one game's ARM64 machine code into a native PC program ahead of time and reimplements Nintendo's graphics API on Vulkan or similar. There's no emulation layer, so it's usually lighter on the CPU, but every game needs its own project and usually a specific game version.
Which Switch games have unofficial native PC ports?
As of Nov 3, 2026, public builds or source exist for Link's Awakening, Pokémon Let's Go, Super Smash Bros. Ultimate, Metroid Dread, Animal Crossing: New Horizons, Super Mario Maker 2, Breath of the Wild and Tears of the Kingdom, plus Super Mario Odyssey, Bayonetta 3 and Xenoblade Chronicles X: Definitive Edition from early November. On Switch 2, Pokémon Pokopia has the first PC recomp. All are community projects, not PC releases from Nintendo.
Do these PC ports include the game?
No. You build each one once on your own machine from your own game files. The result contains the game, and every project asks you not to share it. So any ready-to-play 'PC version download' is not from the project itself and is a common way to spread malware.
What is TotK Recomp?
A static recompilation of Tears of the Kingdom. Version 0.1.1 came out on Oct 29, 2026, 0.2.8 on Oct 31 and v0.3.4 on Nov 2. A graphical installer builds the game from your files (base game plus the 1.2.1 or 1.4.3 update, and 1.1.1 since 0.2.8). It runs at 60 fps by default, up to 144 fps experimentally, with ultrawide, FSR 1 and remappable mouse, keyboard and gamepad. It needs Windows 10+, an AVX2 CPU, a Vulkan 1.3 GPU and about 36 GB during setup; a Linux build exists since 0.2.1.
Has Nintendo acted against these recompilation projects?
As of Nov 3, 2026, none of them appears in Nintendo's DMCA notices published on GitHub. October has only three Nintendo notices (two on Oct 1, one on Oct 23), and the November folder hadn't appeared by Nov 2; publication lags. The Super Mario Odyssey recomp author says their GitHub account was banned and the project moved to GitLab. The reason is unconfirmed, and there's no matching notice. Nintendo filed a notice against a Rhythm Tengoku GBA decompilation on Oct 23, which isn't a Switch project. YouTuber Andrew Tsai said on Oct 22 that one of his recomp videos got a copyright strike from Nintendo.
Will Anthropic's new Claude Code rule stop these projects?
It's unclear. XDA and Dexerto report that Claude Code's prompt gained two sentences in late October steering it away from recreating specific existing games, while original and genre games stay allowed. In XDA's test, Claude refused to remake Pokémon Diamond but agreed to help with decompilation and static recompilation. Anthropic says it will keep adjusting the rule.
Sources
- GamesRadar: Link's Awakening Switch remake now has a PC port (Oct 14, 2026)
- XDA: Switch Zelda: Link's Awakening remake just got a native PC port (Oct 14, 2026)
- TechSpot: Nintendo Switch games are the latest targets of AI-built PC ports (Oct 16, 2026)
- XDA: Pokémon Let's Go Switch games just got native PC ports (Oct 19, 2026)
- TweakTown: Super Smash Bros. Ultimate now runs natively on PC at 60 FPS
- Notebookcheck: Metroid Dread has been unofficially ported to PC (Oct 26, 2026)
- XDA: Super Mario Bros. Wonder now runs natively on PC without emulation (Oct 5, 2026)
- GameGPU: The Legend of Zelda: Tears of the Kingdom gets a native PC port and 144 FPS
- OpenPortsGames: Breath of the Wild native Android port
- recomp.party: recompilation project tracker
- XDA: Anthropic is testing a potential crackdown on vibe-coded ports of existing games (Oct 30, 2026)
- Dexerto: Anthropic adds new Claude rule banning recreations of existing games
- GitHub DMCA repository: Nintendo notice of Oct 23, 2026 (Rhythm Tengoku decompilation)
- GitHub DMCA repository: October 2026
- Andrew Tsai: Nintendo Struck My Video. But Mac Native Ports Won't Stop (YouTube, Oct 22, 2026)
- VideoCardz: Switch 2 demo videos removed from X (Oct 30, 2026)
- DSOGaming: Super Mario Odyssey unofficial PC port available for download
- PCMRace: Super Mario Odyssey native PC port (Spanish, Nov 2, 2026)
- Nintendo Life: Nintendo will remain tough on IP infringement whether AI is used or not (Jul 2026)