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Nintendo Switch 2

Donkey Kong Bananza

ドンキーコング バナンザ · 咚奇剛 蕉力全開

WinPlayableEden Switch 2 forks · about 28fps
LinuxPlayableEden Switch 2 forks · 30fps, 15-25fps in heavy areas
MacPlayablenxnative · mostly 30fps from the Hilltop Layer on, sometimes 60fps
iOSPlayablenxnative · 60fps for the first few minutes, 45-60fps once it heats up (50.5 average)
AndroidPlayablenxnative · 52-58fps at 1080p in performance mode, about 30fps in normal mode
  • Perfect: No noticeable issues start to finish
  • Playable: Can be finished; minor glitches or slowdowns
  • In-game: Gets in-game, but issues get in the way
  • Menus: Reaches the title screen or menus only
  • Boots: Starts, then hangs on a black screen or intro
  • Nothing: Does not start

Yes, it's playable, and Mac and iPhone are currently ahead of PC. As of November 5, 2026, official Eden builds still don't support this Switch 2 exclusive. On Mac, the native port tool nxnative (not an emulator: it turns the game into a native app, and it is only officially tested on Mac) rates it at 60fps on an M4 Pro on its game page, with the game itself dropping to 30fps in busy scenes; users report 60fps on an M1 Pro MacBook Pro with occasional dips to 26-28fps and mostly 30fps past the Hilltop Layer on a 16GB MacBook Air M5, and there are also reports of the 3D view turning into a block grid and GPU hangs. On an iPhone 18 Pro, a user played nxnative for 9 minutes without a crash, at 60fps for the first few minutes and 45-60fps once it heated up; an iPad Pro M4 user reports a steady 30fps or so after a while (50-60fps with pipeline prebuilding on), and an iPhone 17 drops to 13-15fps after reaching Ingot Isle. On PC it relies on unofficial Eden forks (not affiliated with the Eden team): Eglantine build 205 (November 4) fixed the purple screen, freezes, and rubberbanding, but on build 212 RTX 5070 and RTX 5090 users still crash 30 seconds to a minute after loading a save, AMD GPUs on Windows crash on entering 3D scenes (a contributor says the causes have been found and one is fixed), and v0.1.0-rc1 on November 4 has reports of slowing down overall. On the Lichii fork, build 70 has a report of about 57fps before the process exits after two minutes, the authors of Aubépine and Orchid say it plays at about 28-30fps, and PokeDinner has a report of 60fps when not looking at the character and 25fps when facing ahead of it. On Android, the developer of Banana Native (a community Android port of nxnative, unrelated to the official nxnative project and to nx2android) reports 52-58fps at 1080p in performance mode on a Snapdragon 8 Elite Gen 5 phone, with texture problems in some cave fights; the same developer's Eden SX2A stopped updating on November 2.

Settings & known issues

  • nxnative only accepts game update v458752.
  • Eglantine build 167 fixed error 2111-3604 that quit the game after the intro video.
  • Eglantine build 205 (Nov 4) fixed the purple screen, freezes, and rubberbanding, at the cost of frame time in the mines rising from about 19ms to 30ms while it holds 60fps elsewhere (release notes); build 212 still has reports of crashing 30 seconds to a minute after loading a save (#514).
  • On Windows, AMD RX 5700/6000/7000 cards crash in the driver on entering 3D scenes (#511, #536); a contributor said on Nov 4 that two causes were found and one is already fixed in the code, and the reporter says only the PokeDinner fork works.
  • Eglantine v0.1.0-rc1 (Nov 4) has several user reports of slower performance; build 212 is a safer choice for now.
  • Eden's official Switch 2 test PR #4588 was still an unmerged draft as of Nov 3, 2026, and Eden's lead said only about 40% of its code is useful; a second draft PR, #4611, was closed on Nov 1.
  • Destructible terrain is invisible on AMD GPUs (per Eden-NS2's own notes; that fork was archived on Nov 3).
  • What runs it are unofficial forks and a native port tool, unrelated to the Eden team; official Eden releases and nightlies don't support it.

Compatibility reports

PlatformEmulatorResultNotesSource
WindowsEden Switch 2 forks Aubépine 2026-11-04bPlayableabout 28fps · Ryzen 7 9800X3D + RX 9070 XT, Windows 11 · Developer's own assessment (Aubépine release notes, short sessions; Aubépine merges PokeDinner and Eglantine): saves load and play; merging build 205's per-frame wait lowered it from about 32 to 28fpsgithub.com 2026-11-04
WindowsEden Switch 2 forks Eglantine build 212 (d6efc8e) MSVC, game update v458752In-gameRyzen 7 9800X3D + RTX 5070 12GB, 32GB RAM · Eglantine, user report: loading an existing save, it crashes about a minute in (around 5 seconds after an autosave); the freezes and purple screen from before build 205 are gone; an RTX 5090 user in the same thread crashes after about 30 seconds on build 212github.com 2026-11-04
WindowsEden Switch 2 forks Eglantine build 212 (non-PGO)In-gameRX 7000 series · Eglantine, user report: crashes the moment the opening wall breaks; on Nov 5 another user said the terrain is fixed but it crashes after a few minutes of play and frame rates dropped a lotgithub.com 2026-11-04
WindowsEden Switch 2 forks Lichii build 70 MSVCIn-gameabout 57fps, then the process aborts after 133 seconds · RX 6000 series · Lichii (an Eglantine fork), user report: the process exits without an errorgithub.com 2026-11-04
WindowsEden Switch 2 forks Eglantine build 167 / 168In-gamei9-13900KF + RTX 4080 · Eglantine, user report: playable until the first burst of particles (debris from punching the ground), where it freezes for goodgithub.com 2026-11-03
WindowsEden Switch 2 forks Eglantine build 168In-gameEglantine, user report: parts of the terrain and the dirt don't render, and the minimap is garbled; hardware not statedgithub.com 2026-11-03
WindowsEden Switch 2 forks PokeDinner (version not stated)In-game60fps when not looking at the character, 25fps when facing ahead of it · Ryzen 7 5800X3D + RTX 3080 · PokeDinner, user report; says every new version is slowergit.eden-emu.dev 2026-11-01
WindowsEden Switch 2 forks eden-nx2 nx2-2026-10-29In-gameeden-nx2 (Takoroka): boots and runs, but slowly and well short of 60fpsdsogaming.com 2026-10-31
WindowsEden Switch 2 forks Eglantine build 206 and every earlier buildMenusAMD RX 6000 series (also an RX 6600 XT) · Eglantine, user report: boot the game, pick a save, wait for it to load, crash; the reporter says only the PokeDinner fork works. A contributor reproduced it on an RX 5700 and said on Nov 4 that two causes were found and one is already fixed in the codegithub.com 2026-11-04
WindowsEden Switch 2 forks Eglantine build 98 / 131Menusi5-14600KF + RTX 5060 Ti · Eglantine, user report: reaches the title screen but crashes a few seconds after choosing New Game; same on an RX 9060 XT (#289)github.com 2026-11-02
Linux / Steam DeckEden Switch 2 forks Orchid 0.7.0 (README table)Playable30fps, 15-25fps in heavy areas · Ryzen 7 5800X3D + RX 9070 XT, CachyOS · Developer's own assessment (Orchid's README compatibility table; Orchid's code comes from Eglantine)github.com 2026-11-04
Linux / Steam DeckEden Switch 2 forks Eden PR #4588 test build (unmerged)In-gameRX 9070 + Ryzen 5 9600X (CachyOS) · Test build of Eden's unmerged draft PR #4588 (not in any Eden release or nightly), tested in the PR comments: the 3D world draws with no crash, but walls are black; game version v458752git.eden-emu.dev 2026-10-30
Linux / Steam DeckEden Switch 2 forks Eglantine build 178BootsIntel integrated graphics · Eglantine, user report: after choosing normal or assist mode, it crashes before the title screen once loading finishes, on every one of the 5-10 builds tried; a commenter on AMD (RX 5700, Windows) says the latest build loads but draws almost none of the 3D worldgithub.com 2026-11-03
Macnxnative nxnative (commit not stated)Playablemostly 30fps from the Hilltop Layer on, sometimes 60fps · MacBook Air M5 16GB, macOS 27.0.1 · User report: GPU usage around 78%github.com 2026-11-04
Macnxnative Game v458752, commit 4de40e62Playable60fps; the game itself drops to 30fps for a few seconds in busy scenes · M4 Pro · Developer's own assessment (official nxnative game page): opening, the mine shaft, and the areas after it, in three sessions of about 5 minutes plus a scripted 15,900-frame run; only tested up to the start of the first levelgithub.com 2026-11-01
MacnxnativeIn-game40-60fps · MacBook Air M5 · User report: the 3D view turns into a block grid; adding DM_NVN_DISPATCH_OWN=1 to env.txt fixes it until Lagoon Layer, where it returns; GPU hangs and kernel panics toogithub.com 2026-11-03
iPhone / iPadnxnative nxnative d145b956, update v458752 + 1 DLCPlayable60fps for the first few minutes, 45-60fps once it heats up (50.5 average) · iPhone 18 Pro, iOS 27.2 · User report: 9 minutes with no crash and no [RED] line; one stretch sat at exactly 30fps, possibly the game's own capgithub.com 2026-11-04
iPhone / iPadnxnative cd859c38Playable15-60fps at first, then steady at about 30 · iPad Pro M4 8GB (iPadOS 27.0.1) · User report (nxnative doesn't officially test on iPad); the same game files run at 60fps on an M1 Pro MacBook Pro with occasional dips to 26-28; another iPad Pro M4 user got 50-60fps for over 25 minutes with pipeline prebuilding ongithub.com 2026-11-02
iPhone / iPadnxnative ff88eaf0In-game60 → 13-15fps · iPhone 17 (iOS 27.0) · User report: frame rate drops after reaching Ingot Isle and doesn't recover; the developer fixed one cause on Nov 3, not yet retested; a commenter on an M5 Air mostly sees 30fps, sometimes 20github.com 2026-11-02
Androidnxnative Banana Native v0.1.1, game update 458752Playable52-58fps at 1080p in performance mode, about 30fps in normal mode · Snapdragon 8 Elite Gen 5 phone (16GB, model not stated) · Self-reported by the developer of Banana Native (a community Android port of nxnative, unrelated to the official nxnative project and to nx2android) ("Works"); some cave fights have texture problemsgithub.com 2026-11-04
AndroidEden Switch 2 forksIn-game10-15fps · Honor Magic V6 · Eden SX2A (eden-nx2-android, an unofficial Android fork), user reportreddit.com 2026-10-31

Related news

Game info

Developer
Nintendo Entertainment Planning & Development
Publisher
Nintendo
Released
2025-07-17
Genre
Platformer
Title ID
040074A01BF12000
Updated
2026-11-05

FAQ

Can I play Donkey Kong Bananza on Windows with an emulator?

The best reported result on Windows is "Playable" with Eden Switch 2 forks, about 28fps (report from 2026-11-04). Results vary by device and emulator version.

Can I play Donkey Kong Bananza on Mac with an emulator?

The best reported result on Mac is "Playable" with nxnative, mostly 30fps from the Hilltop Layer on, sometimes 60fps (report from 2026-11-04). Results vary by device and emulator version.

Can I play Donkey Kong Bananza on iPhone / iPad with an emulator?

The best reported result on iPhone / iPad is "Playable" with nxnative, 60fps for the first few minutes, 45-60fps once it heats up (50.5 average) (report from 2026-11-04). Results vary by device and emulator version.

Can I play Donkey Kong Bananza on Android with an emulator?

The best reported result on Android is "Playable" with nxnative, 52-58fps at 1080p in performance mode, about 30fps in normal mode (report from 2026-11-04). Results vary by device and emulator version.

Where can I find the Donkey Kong Bananza ROM?

To emulate a Switch 2 exclusive on a computer you need one of the unofficial Eden forks, and they load games already decrypted on a Switch 2: an unpacked folder (the exefs/main file plus romfs) or a .nup package; this game's Title ID is 040074A01BF12000. Switch 1 prod.keys and firmware only matter for Switch 1 games. Which formats each fork supports is covered on our "Eden Switch 2 forks" page. →

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