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shadPS4 Emulator: The Best PS4 Emulator, System Requirements, Game Compatibility and Platforms (2026)

The best PS4 emulator right now: Bloodborne at 4K60 with online play. The default pick on PC

Emulates
PS4
Latest
v0.21.0 · 2026-10-30
Team
shadPS4 Team
License
GPL-2.0-or-later
Started
2022-10
Windows · StableLinux / Steam Deck · StableMac · BetaAndroid · Unofficial port

Key points

  • shadPS4 is an open-source PS4 emulator started in October 2022 by PCSX2 co-founder George Moralis. As of November 2026 it leads all PS4 emulators in compatibility and release pace.
  • The latest stable release is v0.21.0 (2026-10-30). October alone brought v0.19.0, v0.20.0 and v0.21.0; June's v0.16.0 was the team's biggest update so far.
  • Windows and Linux are the main platforms. The Mac build needs Apple silicon and macOS 26 or later, and far fewer games are playable there. There is no official Android or iOS version.
  • Bloodborne is the headline game: Digital Foundry measured up to 60 fps at 4K on an RTX 4080 in January 2026, and since v0.20.0 it can go online through the team's own shadNet server.
  • The official site is shadps4.net. Lookalikes such as shadps4.org are not official.

shadPS4 is an open-source PlayStation 4 emulator for Windows, Linux and macOS. As of November 2026, it's the PS4 emulator with the best compatibility and the fastest release pace. The latest stable version is v0.21.0 (2026-10-30). Bloodborne, Dark Souls Remastered, Red Dead Redemption and Yakuza 0 all run. Bloodborne can hit 4K60 on high-end GPUs and goes online through the team's shadNet server. The Mac build needs Apple silicon and macOS 26 or later. There's no official Android or iPhone version.

Background

  • shadPS4 was started in October 2022 by George Moralis ("shadow"), who worked on the PS1 emulator PCSX and co-founded the PS2 emulator PCSX2 (Wikipedia).
  • The first public release, v0.0.1, came out on 2023-09-29. After version 0.1.0 (July 2024) added a shader recompiler, 3D games such as Persona 5 started to boot.
  • The core team lists eight developers, including georgemoralis, psucien, squidbus and roamic, plus dozens of contributors. The README credits the fpPS4 team for reverse-engineering help and says the shader compiler was modeled on yuzu's.
  • License: GPL-2.0. The GitHub repo has about 34,000 stars (2026-11-01).

Releases and recent news

DateVersionHighlights
2025-07-06v0.10.0"Readbacks" emulate the PS4's shared memory and fix Bloodborne's vertex explosions; Driveclub can race
2025-12-24v0.13.0Shader cache
2026-06-01v0.16.0The team's "largest update to date": new config system, OpenAL audio, early camera support, local multiplayer, Big Picture mode, screenshots, HTTP networking
2026-07-30v0.17.0—
2026-08-18v0.18.0—
2026-10-02v0.19.0A large batch of GPU fixes; the team says many games are "really playable now"
2026-10-14v0.20.0Ships alongside shadNet 0.1.0: official Bloodborne online play; rewritten networking with P2P
2026-10-30v0.21.0Rosetta 2 fixes for Mac, I/O event queues, USB storage, PS4 Pro (Neo) mode improvements

Pre-release builds land on GitHub almost daily (the latest on 2026-10-31).

Platforms (as of November 2026)

PlatformOfficial buildWhat to expect
Windowswin64The main platform. Install the Visual C++ 2022 runtime first
Linux / Steam DecklinuxOn par with Windows; the tracker actually has more playable Linux reports. No Steam Deck-specific build
macOSmacos (Apple silicon only)Needs macOS 26+; runs the PS4's x86 code through Rosetta 2; about a quarter as many playable reports as Windows
AndroidNoneOnly unofficial builds by other people (see below)
iPhone / iPadNoneOnly personal experiments; not playable

The official compatibility tracker (shadps4-game-compatibility on GitHub) had 163 playable reports on Windows, 212 on Linux and 40 on macOS as of 2026-11-01. PS4 games are x86 programs, so on an x86 PC shadPS4 doesn't have to translate CPU instructions. The hard part is the PS4's AMD GPU. Macs and phones add an x86-to-ARM translation layer, which is why they're so much slower.

PC requirements

From the official Quick start wiki:

ComponentMinimum
CPU4 cores / 6 threads, 2.5 GHz+, x86-64-v3 (Intel Haswell, AMD Excavator or newer; Apple M1 or newer via Rosetta 2)
GPU2 GB VRAM, Vulkan 1.3
RAM8 GB
OSWindows 10, Ubuntu 22.04, macOS 26 or later

That's the bar to boot games, not to run them well. For Bloodborne, Digital Foundry measured up to 60 fps at 4K on an RTX 4080 in January 2026 and noted glitches above 60 fps. A comparison video covered by Notebookcheck in November 2025 showed 80–100 fps on an RTX 4060 Ti and 60+ fps at 4K. The team also recommends updating drivers for every GPU in the system, including integrated graphics.

What games work

The README names Bloodborne, Dark Souls Remastered and Red Dead Redemption as games that run successfully. Its screenshots also show Hatsune Miku: Project DIVA Future Tone, Yakuza 0 and Driveclub. For any other game, check its game page or the official tracker. Reports list the OS and emulator version, and results change a lot between builds.

Bloodborne gets the most attention. It ran without crashing by August 2024, readbacks fixed the vertex explosions in July 2025, and the community now has graphics overhaul mods such as BB Reborne (covered by Wccftech). If Bloodborne is all you want, also look at bbport, which splits the single-threaded GPU bottleneck shadPS4 hits in that game across threads.

Getting started

  1. Download from the official site, shadps4.net. Most people should grab the QtLauncher (the graphical front end). The core shadPS4 build on the releases page is command-line only.
  2. On Windows, install the Visual C++ 2022 runtime. Extract to a folder that doesn't need admin rights; the team warns protected folders cause odd problems.
  3. Add your games folder in the launcher. shadPS4 reads extracted game folders (the one with eboot.bin).
  4. Some games need a few PS4 system modules (.sprx files, such as font and audio decoder modules) placed in shadPS4's sys_modules folder.
  5. Xbox and DualShock controllers work out of the box. Keyboard bindings can be saved per game. F10 shows the FPS counter, F11 toggles fullscreen.

Online play: shadNet

shadNet is the shadPS4 team's own online server. Version 0.1.0 shipped on 2026-10-14, the same day as shadPS4 v0.20.0. It doesn't use Sony's PSN: you register a shadNet account and configure it separately in the emulator. The team announced official Bloodborne online support, but co-op and PvP aren't guaranteed to be stable.

"shadPS4" on Android and iPhone

The shadPS4 team only releases for Windows, Linux and macOS and hasn't made any official statement about mobile. Everything you see on phones is unrelated to the team:

  • Bachata S4 brings the shadPS4 core to Android with FEX (an x86-to-ARM translator) and is on Google Play. Of the 9 games it had tested by August 2026, none were rated playable. Bloodborne averaged about 21 fps on a Snapdragon 8 Elite.
  • Bloodborne-Android is a Bloodborne-only Android port based on bbport. Since 2.0 it translates the game's code to native ARM ahead of time, which makes it faster than a general emulator.
  • iOS only has personal experiments that need sideloading and JIT and mostly stop at title screens.
  • Apps on the app stores simply called "PS4 Emulator" or "PS5 Emulator" are mostly fakes or prank apps.

More on mobile: the Android hub and the iOS hub.

How it compares

ProjectEmulatesWhat it isBest for
shadPS4PS4General PS4 emulator with the best compatibilityMost PC players
fpPS4PS4Second-best compatibility, Windows only, core being rewrittenA backup option
bbportBloodborne onlyNative PC port, not a general emulatorBloodborne only
Bachata S4PS4Unofficial Android build of shadPS4Trying it on a flagship Snapdragon phone
SharpEmu, KytyPS5PS5New PS5 emulators from 2026, very earlyTrying PS5 games

Known issues

  • Still early. The README itself says not to expect a flawless experience. Many games don't boot, and those that do often have graphical bugs.
  • The Mac build lags behind. It needs macOS 26 and Apple silicon, fewer games work, and some problems come from Rosetta 2's instruction translation (v0.21.0 fixed several).
  • First-run stutter. Shaders compile on the fly. Since v0.13.0 they're cached, so the second run is much smoother.
  • Lookalike sites. shadps4.org and similar domains aren't official. Trust shadps4.net and the release pages it links to.

Who it's for

  • Windows and Linux PC players: the first choice. Bloodborne, Dark Souls Remastered and Yakuza 0 are all worth trying.
  • Steam Deck: use the Linux build; lighter games are fine. For Bloodborne, bbport is tested on Steam Deck.
  • Mac users: worth a try on Apple silicon with macOS 26, with low expectations. See the Mac hub.
  • Phone users: there's no official version; see the unofficial projects above.

For more PC options, see the PC hub. Every PS project we track is on the PlayStation hub.

FAQ

Is shadPS4 the best PS4 emulator?

On PC, yes, as of November 2026. Its compatibility tracker has the most playable reports, and it updates the fastest, with three stable releases in October 2026 alone. The runner-up, fpPS4, is rewriting its core and has paused game-specific work. If you only care about Bloodborne, also look at bbport, a dedicated native port.

Is there a shadPS4 Android version?

Not an official one. Android projects that run PS4 games, such as Bachata S4 and Lumen Emu, are unofficial builds that pair shadPS4's code with FEX, an x86-to-ARM translator. The shadPS4 team isn't involved. For Bloodborne alone there is also a separate Bloodborne-Android port.

Is there a shadPS4 iPhone or iPad version?

No. iOS only has a few personal experiments. They all need sideloading and JIT and mostly reach title screens or run very light games. None of them are really playable.

Does shadPS4 work on Mac?

Yes, but only on Apple silicon (M1 or later) running macOS 26 or newer. Intel Macs aren't supported. The Mac build runs the PS4's x86 code through Rosetta 2, and far fewer games are playable than on Windows or Linux. For Bloodborne specifically, the community has separate Mac ports.

What are the shadPS4 system requirements?

The official minimum: a CPU with at least 4 cores and 6 threads above 2.5 GHz that supports x86-64-v3 (Intel Haswell or AMD Excavator and newer); a GPU with 2 GB of VRAM and Vulkan 1.3; 8 GB of RAM; Windows 10, Ubuntu 22.04 or macOS 26 or later. Digital Foundry used an RTX 4080 for Bloodborne at 4K60.

Can you play online with shadPS4?

For some games. The team built its own online server, shadNet (0.1.0 released 2026-10-14), and v0.20.0 officially made Bloodborne online play available. It doesn't connect to PSN; you register a separate shadNet account and do some extra setup, and not every online feature is guaranteed to work.

Is shadPS4 safe?

The builds linked from shadps4.net are open source (GPL-2.0). The risk is lookalike sites: shadps4.org and similar domains aren't official, and most mobile apps simply called 'PS4 Emulator' are fakes.

Can shadPS4 run PS5 games?

No. It only emulates the PS4. For PS5 games, look at SharpEmu and KytyPS5, which appeared in 2026, or the AnyPS5 conversion tool. All of them are still very early.

Games tested on shadPS4

Latest news

Sources

  1. shadPS4 official site
  2. Wikipedia: ShadPS4
  3. Wccftech: ShadPS4 v0.16.0 Is The PlayStation 4 Emulator's Biggest Update To Date (2026-06-04)
  4. Notebookcheck: ShadPS4 Bloodborne emulator shows dramatic PC performance gains over PS5 (2025-11-29)
  5. Wccftech: ShadNet Lets PlayStation 4 Emulation Players Go Online Without Sony
  6. Emulation General Wiki: PlayStation 4 emulators