PlayStation 4
Bloodborne
血源詛咒
- Perfect: No noticeable issues start to finish
- Playable: Can be finished; minor glitches or slowdowns
- In-game: Gets in-game, but issues get in the way
- Menus: Reaches the title screen or menus only
- Boots: Starts, then hangs on a black screen or intro
- Nothing: Does not start
Yes, and PC is the best way to play it. With community patches, Digital Foundry measured near-locked 4K60 on an RTX 4080 with shadPS4, and Steam Deck gets close to 60fps in handheld mode, although shadPS4's official compatibility list, which tests without patches, still rates it in-game. bbport 0.7 (October 2026) runs Bloodborne as a native Linux/Windows program at about 90fps in 4K with FSR 4 on an RX 7800 XT; bbport-based Mac ports hold 60fps on an M4 Max, and the Bloodborne-Android port reaches 35-39fps on a Snapdragon 8 Gen 2.
Settings & known issues
- Use game version 1.09: bbport and the Android port only support 1.09, and v1.00 crashes on boot.
- Turn on readbacks in shadPS4 to fix vertex explosions; since v0.15.0 there are Relaxed and Precise modes, and Relaxed costs less performance.
- 60fps and 4K come from community patches (shadPS4's cheats and patches menu). Above 120fps running turns into a slow glide, so Digital Foundry suggests a 120fps cap.
- The shader cache (v0.13.0+) cuts stutter the first time you enter a new area.
- Online play works with shadNet since v0.20.0.
- The Android port supports Adreno 6xx/7xx/8xx GPUs only, not Mali; a pre-patched 60fps executable crashes in the gesture menu.
Compatibility reports
| Platform | Emulator | Result | Notes | Source |
|---|---|---|---|---|
| Windows | shadPS4 | Playable | 1440p 60fps · Radeon RX 9070 XT · PC Gamer, about 30 hours of play; neon graphics glitches often appear at two area transitions (Cathedral Ward entrance, Forbidden Woods lift) and need a restart | pcgamer.com 2026-09-24 |
| Windows | shadPS4 Nightly build | Playable | 4K near-locked 60fps; ~100fps at 1440p · RTX 4080 (Digital Foundry) · Digital Foundry test; frame-rate unlock and resolution come from community patches. The shader cache cuts stutter in new areas | digitalfoundry.net 2026-01-17 |
| Windows | shadPS4 Nightly build | Playable | 720p 50-70fps · ROG Xbox Ally X (Z2 Extreme, 35W) · Digital Foundry handheld test; native 1080p runs at 33-40fps | digitalfoundry.net 2026-01-17 |
| Windows | SharpEmu 44dcabc | In-game | 5800X3D/4070S · SharpEmu compatibility list: CUSA03173, game v1.09 | sharpemu.app 2026-10-29 |
| Windows | shadPS4 v0.15.0 | In-game | Official compatibility list: CUSA00900 | github.com 2026-10-23 |
| Linux / Steam Deck | shadPS4 | Playable | Handheld: close to 60fps, ~40fps lows in big fights; docked: locked 30fps · Steam Deck OLED · PC Gamer citing Deck Wizard on YouTube; frame rate unlocked with a community patch | pcgamer.com 2025-11-24 |
| Linux / Steam Deck | bbport | In-game | 60fps+ on Steam Deck, but unstable · Steam Deck · Game Rant: the AppImage runs on Steam Deck, but sudden crashes, graphics glitches and failed launches made the author hold off recommending it. The README suggests 1280x720 output on Deck | gamerant.com 2026-10-09 |
| Linux / Steam Deck | shadPS4 v0.17.0 | In-game | Official compatibility list: CUSA00900 | github.com 2026-07-30 |
| Linux / Steam Deck | shadPS4 v0.15.0 | In-game | Locked 1080p30 (relaxed readbacks on) · Ryzen 5 4600G / RX 6600 | github.com 2026-03-18 |
| Mac | shadPS4 v0.19.0 | In-game | ~14fps unpatched, 20-30fps with patches · Apple M1 Pro · Official compatibility list: CUSA03023 | github.com 2026-10-02 |
| Android | Bloodborne-Android | In-game | ~34-35fps (Central Yharnam, 720p output, reduced settings) · AYN Thor (Snapdragon 8 Gen 2) · Unofficial port, Snapdragon only; full playthrough not confirmed | vgtimes.com 2026-10-14 |
Related news
ProgressPS4 emulation in 2026: Bloodborne at 4K60 on PC, playable games doubled, shadPS4 spawns native ports
2026 in PS4 emulation: Digital Foundry's 4K60 Bloodborne test, playable shadPS4 entries up from 179 to 415, shadNet online play, and native single-game ports.
ReleaseshadPS4 v0.20 and v0.21: the PS4 emulator's shadNet goes stable and Bloodborne online play is official on PC
shadPS4 v0.20.0 (Oct 14, 2026) shipped with shadNet 0.1.0 and made Bloodborne online play official. v0.21.0 (Oct 30) fixes platinum trophies and Mac crashes.
ProgressPS4 exclusives go native on PC: after Bloodborne, God of War III, Driveclub, Uncharted and more in two weeks
After bbport, unofficial native PC ports of God of War III, Driveclub, Uncharted, GT Sport, The Last Guardian and more arrived in October 2026, all built on shadPS4.
ProgressBloodborne on Android: the Bloodborne-Android port hits 34 fps on Snapdragon, built on bbport
Bloodborne-Android (mid-October 2026) runs PS4 Bloodborne 1.09 on Snapdragon devices via bbport, FEXCore and a shadPS4-derived renderer: about 34-35 fps on an AYN Thor.
Progressbbport, the native Bloodborne PC port: no emulator, the PS4 code runs directly on Linux at up to 150 fps
bbport (Oct 1, 2026) runs PS4 Bloodborne 1.09 directly on x86-64 Linux with no CPU emulation and a shadPS4-derived renderer. About 150 fps at 1440p on an RX 7800 XT.
Game info
- Developer
- FromSoftware
- Publisher
- Sony Interactive Entertainment
- Released
- 2015-03-24
- Genre
- RPG / Action
- Title ID
- CUSA00900
- Updated
- 2026-11-01
FAQ
Can I play Bloodborne on Windows with an emulator?
The best reported result on Windows is "Playable" with shadPS4, 1440p 60fps (report from 2026-09-24). Results vary by device and emulator version.
Can I play Bloodborne on Mac with an emulator?
The best reported result on Mac is "In-game" with shadPS4, ~14fps unpatched, 20-30fps with patches (report from 2026-10-02). Results vary by device and emulator version.
Can I play Bloodborne on iPhone / iPad with an emulator?
We haven't found a public compatibility report for Bloodborne on iPhone / iPad yet.
Can I play Bloodborne on Android with an emulator?
The best reported result on Android is "In-game" with Bloodborne-Android, ~34-35fps (Central Yharnam, 720p output, reduced settings) (report from 2026-10-14). Results vary by device and emulator version.
Where can I find the Bloodborne game files (PKG)?
PS4 emulators load an extracted game folder (the one with eboot.bin), with updates and DLC in their own folders; this game's Title ID is CUSA00900. Some games also use system modules from the console firmware; what they are and where they go is covered in our "PS4 emulator firmware modules and game formats" guide. →
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