Release
AnyPS5 Ships Its First Release: It Doesn't Emulate the PS5, It Turns PS5 Games Into Native PC Programs
Key points
- On Sept 28, 2026, AnyPS5 published its first public builds, v0.1.0 and v0.1.1. The latest as of Nov 1 is v0.1.4 (Oct 30).
- It's not an emulator: it rewrites a PS5 game's executable once into a native Linux or Windows program, reimplements the system libraries, and recompiles shaders to SPIR-V for Vulkan.
- This works because the PS5 uses an x86-64 AMD Zen 2 CPU like a PC. The press compares it to Proton and Wine.
- On Oct 9 the project reached 100% coverage of 1,166 GPU shader instructions. That means they're recognized, not that games run correctly.
- The main confirmed playable game is the 2D title Dreaming Sarah (about 60 FPS). In late October, fake AnyPS5 repos on GitHub spread password stealers.
AnyPS5 is an open-source project that doesn't emulate the PS5 at all. It rewrites a PS5 game's executable into a native Windows or Linux program and supplies its own reimplementation of the PS5 system libraries, so the game runs like a normal PC app. On September 28, 2026, it published its first public builds, v0.1.0 and v0.1.1. As of November 1, the latest is v0.1.4 (October 30), and the confirmed playable games are still mostly small 2D titles.
How it works
Per the project's README and Hardware Busters' breakdown, AnyPS5 has three parts:
| Component | What it does |
|---|---|
| Relinker | Rewrites the PS5 executable and its bundled modules into Linux ELF or Windows PE format |
| System libraries (PRX) | Reimplements the PS5's system libraries so the rewritten program can link against them |
| Shader recompiler | Converts PS5 GPU shaders to SPIR-V for the PC's Vulkan driver |
The hardware makes this possible: the PS5 uses eight AMD Zen 2 cores, the same x86-64 architecture as a PC, so the machine code in a PS5 game is already something a PC CPU understands. Tom's Hardware compared it to Proton and Wine. Hardware Busters noted that the middle piece is where the years go: reimplementing every system call a commercial game makes, edge cases included. Wine has been doing the Windows equivalent for three decades.
Two more details: the project page offers a web converter where files stay on your device, and the relinker-only build runs on Mac, including Apple Silicon.
Timeline
| Date | Event | Source |
|---|---|---|
| Aug 3 | First commit on GitHub | GitHub records |
| Sept 25-27 | TechPowerUp, Tom's Hardware and Hardware Busters cover it; no public build yet | Press |
| Sept 28 | v0.1.0 and v0.1.1 released | GitHub records |
| Oct 9 | 100% coverage of 1,166 GPU shader instructions; system libraries at 84.69% (2,578 / 3,044) | OC3D |
| Oct 14 / 20 / 30 | v0.1.2, v0.1.3, v0.1.4 | GitHub records |
| Oct 28-29 | NordVPN finds GitHub repos impersonating AnyPS5 and KytyPS5 to spread password stealers | Tom's Hardware |
OC3D cautioned that 100% shader instruction coverage only means the instructions are recognized, not that every game executes correctly.
What runs
- Dreaming Sarah: a 2D adventure game. OC3D reports a stable 60 FPS; a community report on Oct 10 using v0.1.1 and an RTX 3070 averaged about 58 FPS.
- Everything else: compatibility lives in the project's GitHub discussions, one thread per game, with 360 threads as of November 1. Many games reach menus or gameplay, but some of those results come from testing branches or patched forks that haven't been merged into the official release.
So the often-cited advantage of "no emulation overhead, better performance" is still theoretical for now.
Watch out for impostor repos
From October 28, Engadget, Tom's Hardware and others relayed NordVPN's findings: GitHub repos impersonating AnyPS5 and KytyPS5 pushed zip files containing a password stealer that adds Windows Defender exclusions. These were separate lookalike repos, not the official ones.
What this means for players
AnyPS5 is another path for PS5 games on PC, and it's still early. To compare what each project can run, see the AnyPS5, KytyPS5 and SharpEmu pages. Only download from the official site and repository; treat installers packaged by other websites with caution. More PS4 and PS5 emulation news is on the PlayStation hub.
FAQ
Is AnyPS5 an emulator?
No. AnyPS5 rewrites a PS5 game's executable into a native Windows or Linux program and supplies its own implementation of the PS5 system libraries. There's no emulator process running under the game. It's closer to how Proton and Wine run Windows games on Linux.
What PS5 games can AnyPS5 run?
As of November 2026, the main game the press has confirmed as fully playable is the 2D title Dreaming Sarah, at about 60 FPS. The community discussion board has test threads for more than 300 games, and many reach menus or gameplay, but some of those results come from testing branches or patched forks not yet merged into the official release.
How is AnyPS5 different from KytyPS5 and SharpEmu?
KytyPS5 and SharpEmu translate at runtime: the game runs inside the emulator (a translation layer). AnyPS5 converts the game ahead of time into a native PC program, which in theory removes emulator overhead. The three projects share no code.
Why did AnyPS5's library completion drop from 84% to 25%?
The percentage is measured against the functions the project has declared so far, not every PS5 system function. As more functions get declared, the total grows and the percentage falls; it isn't a step backward. It was 84.69% (2,578 of 3,044) on Oct 9 and 25.85% on the project page on Nov 1.
Sources
- TechPowerUp: AnyPS5 Project Skips Emulation Entirely, Aims to Port PlayStation 5 Games to PC Directly (2026-09-25)
- Tom's Hardware: Open-source AnyPS5 dumps emulation to run PlayStation 5 console games natively on PC (2026-09-26)
- Hardware Busters: AnyPS5 Skips PS5 Emulation and Relinks Console Games Into Native PC Binaries (2026-09-27)
- OC3D: AnyPS5 achieves 100% PS5-to-PC GPU Shader Instruction Translation (2026-10-09)
- Tom's Hardware: Fake PS5 emulators are being used to steal gamers' passwords (2026-10-29)